

MAGNO DORIAN
TECH LEVEL DESIGNER
DorianMagnoPortfolio
Here you can find smaller projects, prototypes or other school projects.
During my spare time I like prototyping small ideas, from a few days to few weeks, these projects varies in size and polish but it helped me improve my skills. Game feel is an important matter, I like making enjoyable small experience to test ideas!
LIL POB BIG TROUBLE
1
1 WEEK
2026
Lil Pob Big Trouble is a game made in 1 week during the Lil Guy Game Jam. The goal is to destroy the town as it's building itself. Gather power-ups and gain stats to destroy the town more easily.
On this game:
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I made everything (the sound design was made by Cica')
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Code made with blueprint on Unreal Engine 5.5
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Animations and meshes made in Blender.
BARISTON BRAINSTORM
1
48H
2025
Brainstorm is a game I made in 48H with the help of Cica' for the sound design. In the game you have to use the mouse to change the "floors" and match the corresponding pattern.
On this game:
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I made the prototype in under a day.
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The code is made of blueprints, using UE5.5
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Meshes and animations are made in blender.
VARIOUS GAME PROTOTYPES
1
1-3 WEEKS
2022-24
This is a compilation of various game prototype, most of them were designed during my free time. I made everything, including animations and 3D assets.
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Monohedron: A beat'em all with a lot of platforming elements with some souls influence. The player would be able to add perks and passives to each move of his move-set.
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Solace Sun: Heavily inspired by Sifu, when dying the time would change slightly, making the Sun's enemies weaker and the Moon's enemies stronger.
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AI-Match: After making a template, I let my friends code an IA inside Unreal for their own team. After some days we made a small tournament to see who will do the best AI.
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Mouse Zelda-Like: A small project inspired by the Zelda series. I made a small tutorial area to show the different abilities of the player.
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Car-Toon: This game was supposed to be a top down zelda like where the player control a small car. I programmed the suspension system for the cars.
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Platformer Multi: A racing game where the players need to reach the end before there opponents. This game use online multiplayer.
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AI-Battlefield: The goal was to remake Battlefield with AI to replicate other players.
MANIFOLD
12
3 WEEKS
2023
Manifold is a beat'em all where the player can go in 2D and walk on walls.
This game was made during our second year at Gamesup.
On this game:
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I made the level design and blockout
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I made the switch between 3D and 2D
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I made the enemy AI
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I made the animations and cinematics
SHATTERED TIME
10
4 WEEKS
2023
Shattered Time was made during our 3rd year at GameSup. This game was a fusion between Elden Ring and Life is Strange.
On this game:
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I made the level design and blockout.
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I made the enemy AI.
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I made the time rewind for the enemies.
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I help for the level art.
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I made the animations and cinematics
EALA
Eala was my book made during my second year at Gamesup. It's a shoot'em up where the player can move on the 3 axis.
I made almost everything (except the music).
1
1 WEEK
2022
POLYGOONS
During my second year at Gamesup I got recruited by Cody to work on his game. His game was a multiplayer platformer racer.
I had to make 8 races with 3 laps. 2 races that are only one lap but are as long as a normal race. 1 Hub and 1 museum.
The game got cancelled due to lack of founding by a publisher unfortunately, but it helped me gain skills and work with a multicultural team.
4
3 MONTHS
2021-22