

MAGNO DORIAN
TECH LEVEL DESIGNER
DorianMagnoPortfolio
Here you can find smaller projects, prototypes or other school projects.
During my spare time I like prototyping small ideas, from a few days to few weeks, these projects varies in size and polish but it helped me improve my skills.
BARISTON BRAINSTORM
2
48H
2025
Brainstorm is a game I made in 48H with the help of Cica' for the sound design. In the game you have to use the mouse to change the "floors" and match the corresponding pattern.
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On this game:
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I made the prototype
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I made the code in blueprints
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I made the art and animations
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VARIOUS GAME PROTOTYPES
1
1-3 WEEKS
2022-24
This is a compilation of various game prototype, most of them were designed during my free time. I made everything, including animations and 3D assets.
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Monohedron: A beat'em all with a lot of platforming elements with some souls influence. The player would be able to add perks and passives to each move of his move-set.
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Solace Sun: Heavily inspired by Sifu, when dying the time would change slightly, making the Sun's enemies weaker and the Moon's enemies stronger.
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AI-Match: After making a template, I let my friends code an IA inside Unreal for their own team. After some days we made a small tournament to see who will do the best AI.
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Mouse Zelda-Like: A small project inspired by the Zelda series. I made a small tutorial area to show the different abilities of the player.
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Car-Toon: This game was supposed to be a top down zelda like where the player control a small car. I programmed the suspension system for the cars.
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Platformer Multi: A racing game where the players need to reach the end before there opponents. This game use online multiplayer.
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AI-Battlefield: The goal was to remake Battlefield with AI to replicate other players.
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MANIFOLD
12
3 WEEKS
2023
Manifold is a beat'em all where the player can go in 2D and walk on walls.
This game was made during our second year at Gamesup.
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On this game:
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I made the level design and blockout
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I made the switch between 3D and 2D
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I made the enemy AI
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I made the animations and cinematics
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SHATTERED TIME
10
4 WEEKS
2023
Shattered Time was made during our 3rd year at GameSup. This game was a fusion between Elden Ring and Life is Strange.
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On this game:
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I made the level design and blockout.
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I made the enemy AI.
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I made the time rewind for the enemies.
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I help for the level art.
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I made the animations and cinematics
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EALA
Eala was my book made during my second year at Gamesup. It's a shoot'em up where the player can move on the 3 axis.​
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I made almost everything (except the music).
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1
3 WEEKS
2022
POLYGOONS
During my second year at Gamesup I got recruited by Cody to work on his game. His game was a multiplayer platformer racer.
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I had to make 8 races with 3 laps. 2 races that are only one lap but are as long as a normal race. 1 Hub and 1 museum.
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The game got cancelled due to lack of founding by a publisher unfortunately, but it helped me gain skills and work with a multicultural team.
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4
3 MONTHS
2021-22